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System shock 2 weapon degradation
System shock 2 weapon degradation




As of January 2010, nothing conclusive has surfaced regarding the purported project's status. In January 2006, Computer and Video Games reported System Shock 3 may be under development. In retrospect, many critics have determined the game to be highly influential, particularly on first person shooters, and far ahead of its time, and inducted it into several "greatest games of all time" lists. System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations.

system shock 2 weapon degradation

The game also incorporates role-playing system elements, where the player can develop unique skills and traits, such as hacking and psionic abilities. Like System Shock, gameplay consists of first person shooting and exploration. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. The game takes place on board a starship in a cyberpunk depiction of 2114. System Shock 2 was released on Augin North America. The sequel was originally designed as a standalone title with no relation to System Shock story changes were made when Electronic Arts-who owned the Shock franchise rights-signed on as publisher. The title is a sequel to the 1994 PC game System Shock, and was co-developed by Irrational Games and Looking Glass Studios.

system shock 2 weapon degradation

System Shock 2 is a 1999 first-person action role-playing video game, designed by Ken Levine for Microsoft Windows. Windows 9x, Pentium or K6 200+ MHz, 32 MB RAM, 4X CD/ DVD-ROM, DirectX 6+, Highcolor 4 MB PCI or AGP video card, sound card.






System shock 2 weapon degradation